Hits 51-60 within 135 documents
Rozrywkowe skrzywienie - kiedy dokuczliwość społeczna gier komputerowych przekroczy dopuszczalny poziom? [journal article]
Source: Homo communicativus, (2008) 4. p.103-111
Potenziale und Fallstricke bei der spielerischen Kontextualisierung von Lernangeboten [collection article]
Source: W. Bertelsmann Verlag, 2011
Bildungscheck NRW: Evaluation eines Förderinstruments [journal article]
Source: DIE Zeitschrift für Erwachsenenbildung, (2009) 3. p.45-48
Avatars and computer-mediated communication: a review of the definitions, uses, and effects of digital representations [journal article]
Source: Review of Communication Research, 6 (2018). p.30-53
Die Abhängigkeit der Videospieler vom Lesen [collection article]
Source: East West Association for Advanced Studies and Higher Education, 2017
Aggression and Preference for First-Person Shooter and Action Games: Data From a Large-Scale Survey of German Gamers Aged 14 and Above [journal article]
Source: Communication Research Reports, 31 (2014) 2. p.183-196
Enter the Matrix: Does Self-Activation Really Matter for Aggressiveness After Violence Exposure? [journal article]
Source: Psychology of Popular Media Culture, 8 (2019) 4. p.444-453
Press CRTT to measure aggressive behavior: the unstandardized use of the competitive reaction time task in aggression research [journal article]
Source: Psychological Assessment, 26 (2014) 2. p.419-432
More Than Stories With Buttons: Narrative, Mechanics, and Context as Determinants of Player Experience in Digital Games [journal article]
Source: Journal of Communication, 64 (2014) 3. p.521-542