Hits 61-70 within 184 documents
A day in the life of a young person with anxiety: arts-based boundary objects used to communicate the results of health research [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 18 (2017) 3. p.20
Interpretative visual analysis developments: state of the art and pending problems [journal article]
Source: Historical Social Research, 34 (2009) 2. p.265-295
Running head: video game nostalgia and retro gaming [journal article]
Source: Media and Communication, 6 (2018) 2. p.60-68
Do we need permission to play in public?: the design of participation for social play video games at play parties and "alternative" games festivals [journal article]
Source: Media and Communication, 6 (2018) 2. p.69-79
Challenges with measuring learning through digital gameplay in K-12 classrooms [journal article]
Source: Media and Communication, 6 (2018) 2. p.112-125
Model matching theory: a framework for examining the alignment between game mechanics and mental models [journal article]
Source: Media and Communication, 6 (2018) 2. p.126-136
Psychasthenia studio and the gamification of contemporary culture [journal article]
Source: Media and Communication, 6 (2018) 2. p.90-102
Technikkultur und Familienkultur: Widerspruch oder Entsprechung? [collection article]
Source: Seismo Verl., 1989
Interpretative Visual Analysis: Developments, State of the Art and Pending Problems [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 9 (2008) 3. p.28