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Challenges with measuring learning through digital gameplay in K-12 classrooms

[journal article]

Fong, Katrina
Jenson, Jennifer
Hebert, Cristyne

Abstract

Videogames have long been lauded for their potential to increase engagement and enhance learning when used in classrooms. At the same time, how to best evaluate learning presents challenges, especially when the game does not have standardized assessments built-into it and when games are taken up in ... view more

Videogames have long been lauded for their potential to increase engagement and enhance learning when used in classrooms. At the same time, how to best evaluate learning presents challenges, especially when the game does not have standardized assessments built-into it and when games are taken up in a wide variety of ways in quite diverse contexts. This article details the use of a geography game to support learning in 32 diverse classrooms in Ontario, Canada, alongside challenges with evaluating student learning using a game that did not have a built-in assessment system. In total, 795 students participated in the study. Classroom observations and interviews with teachers were triangulated with student pre and post evaluations. Results demonstrated that students did learn from gameplay, as demonstrated through multiple choice and short answer change scores in the pre to post evaluation, despite variations in duration of play and how the game was integrated in the classroom more generally.... view less

Keywords
playing; video; digitalization; computer game; learning; school

Classification
Interactive, electronic Media
Curriculum, Teaching, Didactics

Document language
English

Publication Year
2018

Page/Pages
p. 112-125

Journal
Media and Communication, 6 (2018) 2

Issue topic
Games matter?: current theories and studies on digital games

DOI
https://doi.org/10.17645/mac.v6i2.1366

ISSN
2183-2439

Status
Published Version; peer reviewed

Licence
Creative Commons - Attribution 4.0


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© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.
 

 

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