Hits 1-9 within 9 documents
Sexist Games = Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudes [journal article]
Source: Cyberpsychology, Behavior, and Social Networking, 18 (2015) 4. p.197-202
Violent video games and physical aggression: evidence for a selection effect among adolescents [journal article]
Source: Psychology of Popular Media Culture, 4 (2015) 4. p.305-328
Tunnel Vision or Desensitization? The Effect of Interactivity and Frequency of Use on the Perception and Evaluation of Violence in Digital Games [journal article]
Source: Journal of Media Psychology : Theories, Methods, and Applications, 26 (2014) 4. p.176-188
Rozrywkowe skrzywienie - kiedy dokuczliwość społeczna gier komputerowych przekroczy dopuszczalny poziom? [journal article]
Source: Homo communicativus, (2008) 4. p.103-111
Enter the Matrix: Does Self-Activation Really Matter for Aggressiveness After Violence Exposure? [journal article]
Source: Psychology of Popular Media Culture, 8 (2019) 4. p.444-453
Grenzen von 'Serious Games for Health' [journal article]
Source: Prävention und Gesundheitsförderung, 13 (2018) 4. p.327-332
Taking a Dialogical Approach to Guiding Gaming Practices in a Non-Family Context [journal article]
Source: Media and Communication, 10 (2022) 4. p.328-337
Editorial: Inclusive Media Literacy Education for Diverse Societies [journal article]
Source: Media and Communication, 10 (2022) 4. p.248-255
When Everyone Wins: Dialogue, Play, and Black History for Critical Games Education [journal article]
Source: Media and Communication, 10 (2022) 4. p.357-368