Download full text
(external source)
Citation Suggestion
Please use the following Persistent Identifier (PID) to cite this document:
https://doi.org/10.17645/mac.v10i4.5727
Exports for your reference manager
Taking a Dialogical Approach to Guiding Gaming Practices in a Non-Family Context
[journal article]
Abstract As the inclusion of youths in decision-making around their media use is increasingly normalized in the family context in the Global North, one could ask how media literacy support can be adjusted for youths in vulnerable situations, situations where their family cannot be involved in regulating thei... view more
As the inclusion of youths in decision-making around their media use is increasingly normalized in the family context in the Global North, one could ask how media literacy support can be adjusted for youths in vulnerable situations, situations where their family cannot be involved in regulating their media use, such as gaming. Drawing on interviews conducted in 2021 with 13 unaccompanied refugee youths (16–25 years old) and 10 social actors working in eight organizations, this study investigates the gaming habits of such youths in Norway and the ways in which relevant social actors are involved in guiding their gaming practices. This study shows that social actors’ views on gaming vary according to their level of involvement in the youths’ housing arrangements. Whilst those working directly with such arrangements are involved in direct or indirect rule-setting for gaming practices, others struggle to find their role within this context. The youths, however, emphasize the importance of gaming in building relationships with other unaccompanied refugees, learning about the culture of socialization, and mitigating trauma. Moreover, there is a lack of a dialogical approach to welfare services’ regulation of these youths’ gaming practices. Employing such an approach could not only give these youths a voice but also expand gaming’s democratization ability beyond the family context.... view less
Keywords
refugee; adolescent; computer game; social actor; trauma; social relations; social inequality; Norway; inclusion
Classification
Media Pedagogics
Migration, Sociology of Migration
Free Keywords
active meditation; digital care labor; gaming practices; refugee youths; video games
Document language
English
Publication Year
2022
Page/Pages
p. 328-337
Journal
Media and Communication, 10 (2022) 4
Issue topic
Inclusive Media Literacy Education for Diverse Societies
ISSN
2183-2439
Status
Published Version; peer reviewed