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Violent video games and physical aggression: evidence for a selection effect among adolescents

[journal article]

Breuer, Johannes
Vogelgesang, Jens
Quandt, Thorsten
Festl, Ruth

Abstract

Longitudinal studies investigating the relationship of aggression and violent video games are still scarce. Most of the previous studies focused on children or younger adolescents and relied on convenience samples. This paper presents data from a 1-year longitudinal study of N = 276 video game playe... view more

Longitudinal studies investigating the relationship of aggression and violent video games are still scarce. Most of the previous studies focused on children or younger adolescents and relied on convenience samples. This paper presents data from a 1-year longitudinal study of N = 276 video game players aged 14 to 21 drawn from a representative sample of German gamers. We tested both whether the use of violent games predicts physical aggression (i.e., the socialization hypothesis) and whether physical aggression predicts the subsequent use of violent games (i.e., the selection hypothesis). The results support the selection hypotheses for the group of adolescents aged 14 to 17. For the group of young adults (18–21), we found no evidence for both the socialization and the selection hypothesis. Our findings suggest that the use of violent video games is not a substantial predictor of physical aggression, at least in the later phases of adolescence and early adulthood. The differences we found between the age groups show that age plays an important role in the relationship of aggression and violent video games and that research in this area can benefit from a more individualistic perspective that takes into account both intraindividual developmental change and interindividual differences between players.... view less

Keywords
longitudinal study; behavior; adolescent; adolescence; young adult; computer game; violence; Federal Republic of Germany; socialization; aggression; propensity to violence

Classification
Developmental Psychology
Interactive, electronic Media

Free Keywords
video games

Document language
English

Publication Year
2015

Page/Pages
p. 305-328

Journal
Psychology of Popular Media Culture, 4 (2015) 4

DOI
https://doi.org/10.1037/ppm0000035

ISSN
2160-4142

Status
Postprint; peer reviewed

Licence
Deposit Licence - No Redistribution, No Modifications


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© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.