Hits 41-50 within 62 documents
Games and rules: game mechanics for the "Magic Circle" [collection]
Source: transcript Verlag, 2019
(Edition Medienwissenschaft, 53)
Games and bereavement: how video games represent attachment, loss, and grief [monograph]
Source: transcript Verlag, 2019
(Edition Medienwissenschaft, 55)
Creative Crowds: Perspektiven der Fanforschung im deutschsprachigen Raum [collection]
Source: Büchner-Verlag, 2014
Grenzen von 'Serious Games for Health' [journal article]
Source: Prävention und Gesundheitsförderung, 13 (2018) 4. p.327-332
Den Kalten Krieg spielen: Brett- und Computerspiele in der Systemkonfrontation [journal article]
Source: Zeithistorische Forschungen / Studies in Contemporary History, 16 (2019) 1. p.46-73
Sore Losers? A Reexamination of the Frustration-Aggression Hypothesis for Colocated Video Game Play [journal article]
Source: Psychology of Popular Media Culture, 4 (2015) 2. p.126-137
Game Jams to Co-Create Respiratory Health Games Prototypes as Participatory Research Methodology [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 19 (2018) 3. p.24
Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression [journal article]
Source: Psychology of Popular Media Culture, 4 (2015) 2. p.112-125
Serious Games in der Gesundheitskommunikation [collection article]
Source: Springer VS, 2017
(Springer Reference Sozialwissenschaften)