Hits 11-20 within 32 documents
Augmented and virtual reality technologies in education for sustainable development: An expert-based technology assessment [journal article]
Source: TATuP - Zeitschrift für Technikfolgenabschätzung in Theorie und Praxis / Journal for Technology Assessment in Theory and Practice, 31 (2022) 1. p.28-34
Procedural Cities as Active Simulators for Planning [journal article]
Source: Urban Planning, 7 (2022) 2. p.321-329
Incoming Metaverses: Digital Mirrors for Urban Planning [journal article]
Source: Urban Planning, 7 (2022) 2. p.343-354
Minecraft and Playful Public Participation in Urban Design [journal article]
Source: Urban Planning, 7 (2022) 2. p.330-342
Technisierung der Pflege: 4. Goldegger Dialogforum Mensch und Endlichkeit [collection]
Source: Nomos Verlagsgesellschaft mbH & Co. KG, 2022
(Bioethik in Wissenschaft und Gesellschaft, 15)
Virtual Reality in the Social Sciences [collection article]
Source: Pimenta Cultural, 2022
Playful Materialities: The Stuff That Games Are Made Of [collection]
Source: transcript Verlag, 2022
(Studies of Digital Media Culture, 14)
Mental Health - Atmospheres - Video Games: New Directions in Game Research II [conference proceedings]
Source: transcript Verlag, 2022
(Studies of Digital Media Culture, 15)
What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games: Revised and Commented Edition [monograph]
Source: transcript Verlag, 2022
(Game Studies, 3)