SSOAR Logo
    • Deutsch
    • English
  • English 
    • Deutsch
    • English
  • Login
SSOAR ▼
  • Home
  • About SSOAR
  • Guidelines
  • Publishing in SSOAR
  • Cooperating with SSOAR
    • Cooperation models
    • Delivery routes and formats
    • Projects
  • Cooperation partners
    • Information about cooperation partners
  • Information
    • Possibilities of taking the Green Road
    • Grant of Licences
    • Download additional information
  • Operational concept
Browse and search Add new document OAI-PMH interface
JavaScript is disabled for your browser. Some features of this site may not work without it.

Download PDF
Download full text

(external source)

Citation Suggestion

Please use the following Persistent Identifier (PID) to cite this document:
https://doi.org/10.17645/up.v7i2.5229

Exports for your reference manager

Bibtex export
Endnote export

Display Statistics
Share
  • Share via E-Mail E-Mail
  • Share via Facebook Facebook
  • Share via Bluesky Bluesky
  • Share via Reddit reddit
  • Share via Linkedin LinkedIn
  • Share via XING XING

Minecraft and Playful Public Participation in Urban Design

[journal article]

Delaney, James

Abstract

Digital networks are transforming the way in which our built environment is planned, designed, and developed. Whilst many have heralded this technology as a solution to the problems of citizen engagement and participation in planning and design processes, the state of public participation in this fi... view more

Digital networks are transforming the way in which our built environment is planned, designed, and developed. Whilst many have heralded this technology as a solution to the problems of citizen engagement and participation in planning and design processes, the state of public participation in this field still arguably leaves much to be desired. In the last decade, academics and practitioners have explored the possibilities of 3D, multi-user, digital environments in planning and urban design contexts. These "inhabited virtual spaces", where stakeholders are represented through digital avatars, hold the possibility of engaging a much wider audience in participatory processes, creating a more democratic and bottom-up process, and improving the outcome of community consultations. These multi-user environments can take many forms - and among the most promising are game environments. The benefits of using play and games in creative tasks and decision-making have been widely recorded, leading to the developing field of "serious games", games which have been designed to accomplish a serious task. Despite this, there has been a reluctance to entertain the idea of appropriating more commercial and widely played games for serious tasks, rather than designing ones from scratch. One game in particular, Minecraft, has shown promising results as part of a participatory design methodology pioneered by UN-Habitat and the Block by Block Foundation. Through an analysis of this program, I will explore how the videogame Minecraft might be used as an innovative tool to improve public participation in urban design, whilst offering a virtual alternative to traditional models of consultation.... view less

Keywords
urban planning; computer game; citizens' participation; participation; virtual reality; interactive media; urban development

Classification
Area Development Planning, Regional Research
Interactive, electronic Media

Free Keywords
city-making; co-design; games; geogames; participatory approaches; playful city; public participation; urban planning

Document language
English

Publication Year
2022

Page/Pages
p. 330-342

Journal
Urban Planning, 7 (2022) 2

Issue topic
Gaming, Simulations, and Planning: Physical and Digital Technologies for Public Participation in Urban Planning

ISSN
2183-7635

Status
Published Version; peer reviewed

Licence
Creative Commons - Attribution 4.0


GESIS LogoDFG LogoOpen Access Logo
Home  |  Legal notices  |  Operational concept  |  Privacy policy
© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.
 

 


GESIS LogoDFG LogoOpen Access Logo
Home  |  Legal notices  |  Operational concept  |  Privacy policy
© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.