dc.contributor.author | Gao, Hao | de |
dc.contributor.author | Guo, Ruoqing | de |
dc.contributor.author | You, Qingqing | de |
dc.date.accessioned | 2024-10-25T09:33:26Z | |
dc.date.available | 2024-10-25T09:33:26Z | |
dc.date.issued | 2025 | de |
dc.identifier.issn | 2183-2439 | de |
dc.identifier.uri | https://www.ssoar.info/ssoar/handle/document/97388 | |
dc.description.abstract | This study conducts qualitative research on female players of otome games, exploring the mechanisms of romantic relationship formation within these games and their impact on perceptions of real-life intimate relationships. The findings reveal that the parasocial romantic relationships formed in otome games are not entirely detached from reality; instead, they are embedded in daily life through game interaction mechanisms and the players' internalized imagination, thereby influencing the reconstruction of real-life intimate relationships. Female players show a high degree of acceptance and immersion in these romantic relationships, focusing on the emotional support provided by male characters. These relationships play a positive role in fulfilling emotional needs, regulating negative emotions, constructing self-identity, and redefining perceptions of intimacy. The intangibility of physical contact remains the only significant shortcoming, as perceived by a minority of players, pointing to a primary direction for the future development of otome games. | de |
dc.language | en | de |
dc.subject.ddc | Publizistische Medien, Journalismus,Verlagswesen | de |
dc.subject.ddc | News media, journalism, publishing | en |
dc.subject.ddc | Soziologie, Anthropologie | de |
dc.subject.ddc | Sociology & anthropology | en |
dc.subject.other | emotional feedback; otome games; parasocial relationships; parasocial romantic relationships; self-perception; video games | de |
dc.title | Parasocial Interactions in Otome Games: Emotional Engagement and Parasocial Intimacy Among Chinese Female Players | de |
dc.description.review | begutachtet (peer reviewed) | de |
dc.description.review | peer reviewed | en |
dc.identifier.url | https://www.cogitatiopress.com/mediaandcommunication/article/view/8662/3926 | de |
dc.source.journal | Media and Communication | |
dc.source.volume | 13 | de |
dc.publisher.country | PRT | de |
dc.subject.classoz | interaktive, elektronische Medien | de |
dc.subject.classoz | Interactive, electronic Media | en |
dc.subject.classoz | Wirkungsforschung, Rezipientenforschung | de |
dc.subject.classoz | Impact Research, Recipient Research | en |
dc.subject.classoz | Kommunikationssoziologie, Sprachsoziologie, Soziolinguistik | de |
dc.subject.classoz | Sociology of Communication, Sociology of Language, Sociolinguistics | en |
dc.subject.thesoz | Computerspiel | de |
dc.subject.thesoz | computer game | en |
dc.subject.thesoz | parasoziale Interaktion | de |
dc.subject.thesoz | parasocial interaction | en |
dc.subject.thesoz | Selbstbild | de |
dc.subject.thesoz | self-image | en |
dc.subject.thesoz | Partnerschaft | de |
dc.subject.thesoz | partnership | en |
dc.subject.thesoz | Gefühl | de |
dc.subject.thesoz | emotion | en |
dc.rights.licence | Creative Commons - Namensnennung 4.0 | de |
dc.rights.licence | Creative Commons - Attribution 4.0 | en |
internal.status | formal und inhaltlich fertig erschlossen | de |
internal.identifier.thesoz | 10058702 | |
internal.identifier.thesoz | 10047674 | |
internal.identifier.thesoz | 10037555 | |
internal.identifier.thesoz | 10044348 | |
internal.identifier.thesoz | 10096390 | |
dc.type.stock | article | de |
dc.type.document | Zeitschriftenartikel | de |
dc.type.document | journal article | en |
internal.identifier.classoz | 1080404 | |
internal.identifier.classoz | 1080407 | |
internal.identifier.classoz | 10217 | |
internal.identifier.journal | 793 | |
internal.identifier.document | 32 | |
internal.identifier.ddc | 070 | |
internal.identifier.ddc | 301 | |
dc.source.issuetopic | Digital Games at the Forefront of Change: On the Meaningfulness of Games and Game Studies | de |
dc.identifier.doi | https://doi.org/10.17645/mac.8662 | de |
dc.description.pubstatus | Veröffentlichungsversion | de |
dc.description.pubstatus | Published Version | en |
internal.identifier.licence | 16 | |
internal.identifier.pubstatus | 1 | |
internal.identifier.review | 1 | |
internal.dda.reference | https://www.cogitatiopress.com/mediaandcommunication/oai/@@oai:ojs.cogitatiopress.com:article/8662 | |
ssoar.urn.registration | false | de |