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Gamification of Science Learning: Perspectives on Developing Students' Scientific Attitudes

[journal article]

Rahmatiah, Rindu
Rokhmat, Joni
Jufri, A Wahab
Gunawan, Gunawan
Sukarso, AA.

Abstract

The learning environment must be designed to motivate students to acquire scientific knowledge while developing their scientific attitude. As essential learning for students, science learning must be responsive to this by facilitating the development of students' scientific attitudes. Gamification i... view more

The learning environment must be designed to motivate students to acquire scientific knowledge while developing their scientific attitude. As essential learning for students, science learning must be responsive to this by facilitating the development of students' scientific attitudes. Gamification is an effort to spark interest, spur motivation, and encourage student engagement in the learning process. Much research on gamification has been done by adopting game mechanics and aesthetics in learning and has generally succeeded in improving student learning outcomes. However, the relationship between using gamification in learning and improving students' scientific attitudes has not been widely studied and discussed in theory. Therefore, this paper presents a literature review of fields in which gamification can intervene to improve students' scientific attitudes.... view less

Keywords
pupil; learning process; learning method

Classification
Curriculum, Teaching, Didactics

Free Keywords
gamification; science learning; scientific attitude

Document language
English

Publication Year
2023

Page/Pages
p. 3029-3036

Journal
Path of Science, 9 (2023) 10

ISSN
2413-9009

Status
Published Version; peer reviewed

Licence
Creative Commons - Attribution 4.0


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© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.