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Bildungscheck NRW: Evaluation eines Förderinstruments

[journal article]

Jablonka, Peter

Abstract

Der virtuelle Raum eines Computerspiels macht's möglich: Der funktionale Analphabet erlebt sich als schriftsprachkompetent - relativ zu einer Umwelt vollständigen Analphabetentums. Auf solche Effekte setzt das Projekt Alphabit, das sich zum Ziel gesetzt hat, ein motivierendes Lernspiel für Erwachsen... view more

Der virtuelle Raum eines Computerspiels macht's möglich: Der funktionale Analphabet erlebt sich als schriftsprachkompetent - relativ zu einer Umwelt vollständigen Analphabetentums. Auf solche Effekte setzt das Projekt Alphabit, das sich zum Ziel gesetzt hat, ein motivierendes Lernspiel für Erwachsene zu entwickeln, die erhebliche Probleme mit dem Lesen, Schreiben und Rechnen haben. Alphabit ist ein Verbundprojekt des Fraunhofer-Instituts für Graphische Datenverarbeitung in Rostock, des Deutschen und des Mecklenburg-Vorpommerschen Volkshochschul-Verbands sowie des Deutschen Instituts für Erwachsenenbildung. Das Projekt wird im Rahmen des Förderschwerpunkts "Alphabetisierung/ Grundbildung für Erwachsene" vom Bundesministerium für Bildung und Forschung gefördert.... view less


As part of a joint project a learning game is currently being developed for adults who are functionally illiterate. Following a generally positive experience with the role of the new media in teaching work with this target group, the partners in the project, including the German Institute for Adult ... view more

As part of a joint project a learning game is currently being developed for adults who are functionally illiterate. Following a generally positive experience with the role of the new media in teaching work with this target group, the partners in the project, including the German Institute for Adult Education (DIE), are now focussing specifically on game-based training. This article introduces the reader to the basic concept of the game and identifies the factors in its use which are critical to its success. The game works based on the effect of placing learners in a world where, compared with those around them, they are experts in the written language.... view less

Keywords
literacy; computer game; Federal Ministry; education; basic education; adult education; project; learning; playing

Classification
Interactive, electronic Media
Vocational Training, Adult Education
Curriculum, Teaching, Didactics

Document language
German

Publication Year
2009

Page/Pages
p. 45-48

Journal
DIE Zeitschrift für Erwachsenenbildung (2009) 3

Issue topic
Bildung und Spiel

DOI
https://doi.org/10.3278/DIE0903W045

ISSN
0945-3164

Status
Published Version; peer reviewed

Licence
Creative Commons - Attribution-ShareAlike 3.0


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© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.