SSOAR Logo
    • Deutsch
    • English
  • English 
    • Deutsch
    • English
  • Login
SSOAR ▼
  • Home
  • About SSOAR
  • Guidelines
  • Publishing in SSOAR
  • Cooperating with SSOAR
    • Cooperation models
    • Delivery routes and formats
    • Projects
  • Cooperation partners
    • Information about cooperation partners
  • Information
    • Possibilities of taking the Green Road
    • Grant of Licences
    • Download additional information
  • Operational concept
Browse and search Add new document OAI-PMH interface
JavaScript is disabled for your browser. Some features of this site may not work without it.

Download PDF
Download full text

(581.8Kb)

Citation Suggestion

Please use the following Persistent Identifier (PID) to cite this document:
https://nbn-resolving.org/urn:nbn:de:0168-ssoar-341797

Exports for your reference manager

Bibtex export
Endnote export

Display Statistics
Share
  • Share via E-Mail E-Mail
  • Share via Facebook Facebook
  • Share via Bluesky Bluesky
  • Share via Reddit reddit
  • Share via Linkedin LinkedIn
  • Share via XING XING

Применение видео игр в методике обучения деловому иностранному языку

The use of video games in the teaching of business foreign language
[journal article]

Kapustina, Lyubov

Abstract

This article deals with the problems of using of video games in the classroom for teaching business foreign language for students in the economic university. The author examines the advantages and disadvantages of using video games in preparation for future professionals. The article provides a clas... view more

This article deals with the problems of using of video games in the classroom for teaching business foreign language for students in the economic university. The author examines the advantages and disadvantages of using video games in preparation for future professionals. The article provides a classification of video games based on the experience of this kind of training in Samara State University of Economics.... view less

Keywords
learning method; foreign language teaching; language course; teaching aids; computer game; university; motivation; Russia; learning

Classification
Curriculum, Teaching, Didactics
Interactive, electronic Media

Document language
Russian

Publication Year
2013

Page/Pages
6 p.

Journal
Koncept (Kirov): Scientific and Methodological e-magazine (2013) 3

ISSN
2304-120X

Status
Published Version; peer reviewed

Licence
Creative Commons - Attribution-Noncommercial-No Derivative Works


GESIS LogoDFG LogoOpen Access Logo
Home  |  Legal notices  |  Operational concept  |  Privacy policy
© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.
 

 


GESIS LogoDFG LogoOpen Access Logo
Home  |  Legal notices  |  Operational concept  |  Privacy policy
© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.