Bibtex export


@article{ Kapustina2013,
 title = {Применение видео игр в методике обучения деловому иностранному языку},
 author = {Kapustina, Lyubov},
 journal = {Koncept (Kirov): Scientific and Methodological e-magazine},
 number = {3},
 pages = {6},
 year = {2013},
 issn = {2304-120X},
 urn = {},
 abstract = {This article deals with the problems of using of video games in the classroom for teaching business foreign language for students in the economic university. The author examines the advantages and disadvantages of using video games in preparation for future professionals. The article provides a classification of video games based on the experience of this kind of training in Samara State University of Economics.},
 keywords = {learning method; Motivation; foreign language teaching; language course; teaching aids; Universität; Russland; computer game; university; Computerspiel; motivation; Russia; learning; Lehrmittel; Sprachkurs; Lernen; Fremdsprachenunterricht; Lernmethode}}