Results for Discipline:
Interactive, electronic Media
Hits 21-30 within 91 documents
Do we need permission to play in public?: the design of participation for social play video games at play parties and "alternative" games festivals [journal article]
Source: Media and Communication, 6 (2018) 2. p.69-79
The form of game formalism [journal article]
Source: Media and Communication, 6 (2018) 2. p.137-144
Running head: video game nostalgia and retro gaming [journal article]
Source: Media and Communication, 6 (2018) 2. p.60-68
Challenges with measuring learning through digital gameplay in K-12 classrooms [journal article]
Source: Media and Communication, 6 (2018) 2. p.112-125
Mobile media and social space: how anytime, anyplace connectivity structures everyday life [journal article]
Source: Media and Communication, 6 (2018) 2. p.5-14
Weblogs von Jugendlichen als Bühnen des Identitätsmanagements: eine explorative Untersuchung [journal article]
Source: kommunikation @ gesellschaft, 6 (2005). p.17
Mediatization of social space and the case of uber drivers [journal article]
Source: Media and Communication, 6 (2018) 2. p.29-38
Psychasthenia studio and the gamification of contemporary culture [journal article]
Source: Media and Communication, 6 (2018) 2. p.90-102
Model matching theory: a framework for examining the alignment between game mechanics and mental models [journal article]
Source: Media and Communication, 6 (2018) 2. p.126-136
The persuasive roles of digital games: the case of cancer games [journal article]
Source: Media and Communication, 6 (2018) 2. p.103-111