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InstitutionDeutsche Gesellschaft für Soziologie (DGS) (9)Stiftung Wissenschaft und Politik -SWP- Deutsches Institut für Internationale Politik und Sicherheit (8)Universität Duisburg-Essen Campus Duisburg, Fak. für Gesellschaftswissenschaften, Institut für Soziologie (5)Universität Zürich, Philosophische Fakultät, Soziologisches Institut (5)Rat für Sozial- und Wirtschaftsdaten (RatSWD) (3)...view moreAuthorGeser, Hans (5)Schulze, Matthias (5)Bendiek, Annegret (3)Castronova, Edward (3)Klimczuk, Andrzej (3)...view moreEditorRehberg, Karl-Siegbert (6)Beil, Benjamin (2)Freyermuth, Gundolf S. (2)Godulla, Alexander (2)Grabbe, Lars C. (2)...view moreDate Issued2020 - 2026 (90)2010 - 2019 (49)2000 - 2009 (34)1996 - 1999 (11)SeriesVirtuelle Lebenswelten (5)Working Papers kultur- und techniksoziologische Studien (5)TUTS - Working Papers (4)artec-paper (3)SWP Comment (3)...view moreJournalMedia and Communication (14)Journal of Cyberspace Studies (8)Psychologie und Gesellschaftskritik (5)Scientific Reports (4)Path of Science (3)...view moreVolume12 (10)14 (7)1 (6)13 (6)2 (6)...view moreIssue1 (20)2 (15)3 (8)4 (6)1/2 (2)...view moreDocument Typejournal article (86)working paper (28)collection (18)monograph (15)collection article (15)conference paper (14)research report (6)comment (5)phd thesis (5)conference proceedings (1)review (1)other (1)lecture (1)bibliography (1)Keyword
virtual reality (184)
virtuelle Realität (184)Internet (46)computer game (33)Computerspiel (33)...view moreReviewreviewed (87)peer reviewed (81)reviewstatus unknown (7)not reviewed (5)Publication StatusPublished Version (164)Primary Publication (6)Preprint (5)Postprint (3)Unknown (3)

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Fluid design as technology in practice - spatial description of online 3D virtual environment in primary school [working paper] 

Author(s): Soerensen, Estrid.- 2005. 16p.

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Games 2.0 jako próba konstrukcji społeczno-kulturowego perpetuum mobile [journal article] 

Author(s): Klimczuk, Andrzej

Source: Homo communicativus, (2008) 5. p.177-187

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Wer sind die "Spieler von nebenan"? Gruppenbildung, Typologie und Kommunikation in der virtuellen Realität des Cyberspace am Beispiel [working paper] 

Author(s): Gärtner, Nadja.- 2010. 30p.

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Internationale Sicherheit und Völkerrecht im Cyberspace: für klarere Regeln und mehr Verantwortung [research report] 

Author(s): Schaller, Christian.- 2014. 31p.

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Gender in digital games: gameplay as cyborg performance [working paper] 

Author(s): Yilmaz, Serenad.- 2013. 22p.

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Female teams im eSport: Re-Konstruktion der Kategorie Geschlecht [working paper] 

Author(s): Streubel, Anett.- 2010. 33p.

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The cyborg: a treatise on the artificial man [monograph] 

Author(s): Caronia, Antonio

Source: meson press, 2015

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Generation Online: Medienkompetenz und Mediennutzung von Kindern und Jugendlichen [bibliography] 

Author(s): Zens, Maria; Kolle, Christian.- 2008. 148p.

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Pikachu und Co: soziologische Perspektiven auf Pokémon Go [working paper] 

Author(s): Becker, Sara; Geißler, Julia; Güntter, Jakob Nikolaus; Kiepe, Lukas; Löffl, Eva-Maria; Salopiata, Marie-Aimée; Stümke, Maren; Witterauf, Lena.- 2016. 33p.

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Environnements immersifs et dispositifs numériques: Etudes expérimentales et approches distanciées [journal article] 

Author(s): Bonfils, Philippe; Durampart, Michel

Source: ESSACHESS - Journal for Communication Studies, 6 (2013) 1. p.107-124

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© 2007 - 2026 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.