Hits 11-20 within 27 documents
Running head: video game nostalgia and retro gaming [journal article]
Source: Media and Communication, 6 (2018) 2. p.60-68
Challenges with measuring learning through digital gameplay in K-12 classrooms [journal article]
Source: Media and Communication, 6 (2018) 2. p.112-125
Psychasthenia studio and the gamification of contemporary culture [journal article]
Source: Media and Communication, 6 (2018) 2. p.90-102
Interpretative visual analysis developments: state of the art and pending problems [journal article]
Source: Historical Social Research, 34 (2009) 2. p.265-295
Model matching theory: a framework for examining the alignment between game mechanics and mental models [journal article]
Source: Media and Communication, 6 (2018) 2. p.126-136
Video Production in Elementary Teacher Education as a Critical Digital Literacy Practice [journal article]
Source: Media and Communication, 7 (2019) 2. p.82-99
"Doing pupil" nach Schulschluss: Videografie an einer Kinderuniversität [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 16 (2015) 2. p.35
Subjektive Theorien von Lehrpersonen: Variationen und methodische Modifikationen eines Forschungsprogramms [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 17 (2016) 2. p.34
Not being bound by what you can see now: Charles Goodwin in conversation with René Salomon [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 20 (2019) 2. p.32
Online-Teilnehmer*innenvideo - ein neuer Datentyp für die interpretative Sozialforschung? [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 20 (2019) 2. p.28