Hits 11-20 within 22 documents
Do we need permission to play in public?: the design of participation for social play video games at play parties and "alternative" games festivals [journal article]
Source: Media and Communication, 6 (2018) 2. p.69-79
Running head: video game nostalgia and retro gaming [journal article]
Source: Media and Communication, 6 (2018) 2. p.60-68
Challenges with measuring learning through digital gameplay in K-12 classrooms [journal article]
Source: Media and Communication, 6 (2018) 2. p.112-125
Psychasthenia studio and the gamification of contemporary culture [journal article]
Source: Media and Communication, 6 (2018) 2. p.90-102
Model matching theory: a framework for examining the alignment between game mechanics and mental models [journal article]
Source: Media and Communication, 6 (2018) 2. p.126-136
Rezension: Nils Zurawski (Hrsg.) (2011). Überwachungspraxen - Praktiken der Überwachung [review]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 13 (2012) 2. p.14
Video Production in Elementary Teacher Education as a Critical Digital Literacy Practice [journal article]
Source: Media and Communication, 7 (2019) 2. p.82-99
"Doing pupil" nach Schulschluss: Videografie an einer Kinderuniversität [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 16 (2015) 2. p.35
Subjektive Theorien von Lehrpersonen: Variationen und methodische Modifikationen eines Forschungsprogramms [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 17 (2016) 2. p.34
Not being bound by what you can see now: Charles Goodwin in conversation with René Salomon [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 20 (2019) 2. p.32