Hits 91-100 within 123 documents
How can we shape immersive digital worlds democratically? [other]
Source: TATuP - Zeitschrift für Technikfolgenabschätzung in Theorie und Praxis / Journal for Technology Assessment in Theory and Practice, 33 (2024) 2. p.62-65
Post-Cinematic Bodies [monograph]
Source: meson press, 2023
(Configurations of Film Series)
Virtual Reality in the Social Sciences [collection article]
Source: Pimenta Cultural, 2022
What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games: Revised and Commented Edition [monograph]
Source: transcript Verlag, 2022
(Game Studies, 3)
Technisierung der Pflege: 4. Goldegger Dialogforum Mensch und Endlichkeit [collection]
Source: Nomos Verlagsgesellschaft mbH & Co. KG, 2022
(Bioethik in Wissenschaft und Gesellschaft, 15)
Methodological Reflections on Capturing Augmented Space: Insights From an Augmented Reality Field Study [journal article]
Source: Media and Communication, 10 (2022) 3. p.290-302
Playful Materialities: The Stuff That Games Are Made Of [collection]
Source: transcript Verlag, 2022
(Studies of Digital Media Culture, 14)
Mental Health - Atmospheres - Video Games: New Directions in Game Research II [conference proceedings]
Source: transcript Verlag, 2022
(Studies of Digital Media Culture, 15)