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https://doi.org/10.14512/tatup.33.2.62
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How can we shape immersive digital worlds democratically?
Wie lassen sich immersive digitale Welten demokratisch gestalten?
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Keywords
virtual reality; Internet; future; risk assessment; democracy
Classification
Technology Assessment
Free Keywords
immersive worlds; malevolent creativity; metaverse
Document language
English
Publication Year
2024
Page/Pages
p. 62-65
Journal
TATuP - Zeitschrift für Technikfolgenabschätzung in Theorie und Praxis / Journal for Technology Assessment in Theory and Practice, 33 (2024) 2
Issue topic
Malevolent creativity and civil security: The ambivalence of emergent technologies / Malevolente Kreativität und zivile Sicherheit: Die Ambivalenz neu entstehender Technologien
ISSN
2567-8833
Status
Published Version; reviewed