Hits 1-10 within 23 documents
Jedem realen Topf seinen virtuellen Deckel? Virtuelles Re-Enactment als Erklärungsmöglichkeit für ungewöhnliche Spieler-Spiel-Passungen bei Computerspielabhängigen [journal article]
Source: BIOS - Zeitschrift für Biographieforschung, Oral History und Lebensverlaufsanalysen, 25 (2012) 2. p.175-203
The form of game formalism [journal article]
Source: Media and Communication, 6 (2018) 2. p.137-144
Challenges with measuring learning through digital gameplay in K-12 classrooms [journal article]
Source: Media and Communication, 6 (2018) 2. p.112-125
Psychasthenia studio and the gamification of contemporary culture [journal article]
Source: Media and Communication, 6 (2018) 2. p.90-102
The persuasive roles of digital games: the case of cancer games [journal article]
Source: Media and Communication, 6 (2018) 2. p.103-111
Past futures: from re-enactment to the simulation of history in computer games [journal article]
Source: Historical Social Research, 34 (2009) 2. p.322-332
Aggression and Preference for First-Person Shooter and Action Games: Data From a Large-Scale Survey of German Gamers Aged 14 and Above [journal article]
Source: Communication Research Reports, 31 (2014) 2. p.183-196
Press CRTT to measure aggressive behavior: the unstandardized use of the competitive reaction time task in aggression research [journal article]
Source: Psychological Assessment, 26 (2014) 2. p.419-432
Lernen mit Web 2.0: Zukunftschance für die Erwachsenenbildung [journal article]
Source: Erwachsenenbildung : Vierteljahresschrift für Theorie und Praxis, 57 (2011) 2. p.80-81
Sore Losers? A Reexamination of the Frustration-Aggression Hypothesis for Colocated Video Game Play [journal article]
Source: Psychology of Popular Media Culture, 4 (2015) 2. p.126-137