Hits 31-40 within 64 documents
Lernen mit Web 2.0: Zukunftschance für die Erwachsenenbildung [journal article]
Source: Erwachsenenbildung : Vierteljahresschrift für Theorie und Praxis, 57 (2011) 2. p.80-81
Exploring the Effect of In-Game Purchases on Mobile Game Use with Smartphone Trace Data [journal article]
Source: Media and Communication, 8 (2020) 3. p.219-230
A Computational Approach to Analyzing the Twitter Debate on Gaming Disorder [journal article]
Source: Media and Communication, 8 (2020) 3. p.205-218
Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces [journal article]
Source: Social Inclusion, 8 (2020) 3. p.197-208
Grenzen von 'Serious Games for Health' [journal article]
Source: Prävention und Gesundheitsförderung, 13 (2018) 4. p.327-332
Den Kalten Krieg spielen: Brett- und Computerspiele in der Systemkonfrontation [journal article]
Source: Zeithistorische Forschungen / Studies in Contemporary History, 16 (2019) 1. p.46-73
Sore Losers? A Reexamination of the Frustration-Aggression Hypothesis for Colocated Video Game Play [journal article]
Source: Psychology of Popular Media Culture, 4 (2015) 2. p.126-137
Game Jams to Co-Create Respiratory Health Games Prototypes as Participatory Research Methodology [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 19 (2018) 3. p.24
Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression [journal article]
Source: Psychology of Popular Media Culture, 4 (2015) 2. p.112-125
Um Passado Jogável? Simulação Digital, Videogames e História Pública [journal article]
Source: Revista Observatório, 2 (2016) 2. p.163-191