Hits 21-30 within 62 documents
Violent video games and physical aggression: evidence for a selection effect among adolescents [journal article]
Source: Psychology of Popular Media Culture, 4 (2015) 4. p.305-328
Tunnel Vision or Desensitization? The Effect of Interactivity and Frequency of Use on the Perception and Evaluation of Violence in Digital Games [journal article]
Source: Journal of Media Psychology : Theories, Methods, and Applications, 26 (2014) 4. p.176-188
Gender, Sexualität und Identität in der Otaku-Kultur am Beispiel der österreichischen Yaoi-Fans [journal article]
Source: kommunikation @ gesellschaft, 13 (2012) Sonderausgabe. p.19
Der virtuelle Geist des Kapitalismus oder: warum exzessives Computerspielverhalten Arbeit ist [journal article]
Source: Zeitschrift für Qualitative Forschung, 13 (2012) 1/2. p.235-261
Применение видео игр в методике обучения деловому иностранному языку [journal article]
Source: Koncept (Kirov): Scientific and Methodological e-magazine, (2013) 3. p.6
Rethinking Gamification [collection]
Source: meson press, 2015
Verankerung und Vertreibung in realen und virtuellen Welten: biographische Längsschnittinterviews zu Bewältigung bei Computerspielsucht [journal article]
Source: BIOS - Zeitschrift für Biographieforschung, Oral History und Lebensverlaufsanalysen, 26 (2013) 1. p.77-109
The form of game formalism [journal article]
Source: Media and Communication, 6 (2018) 2. p.137-144
Challenges with measuring learning through digital gameplay in K-12 classrooms [journal article]
Source: Media and Communication, 6 (2018) 2. p.112-125
Psychasthenia studio and the gamification of contemporary culture [journal article]
Source: Media and Communication, 6 (2018) 2. p.90-102