Hits 1-10 within 22 documents
Rezension: Martin Geisler: Clans, Gilden und Gamefamilies. Soziale Prozesse in Computerspielgemeinschaften [review]
Source: Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 4 (2009) 3. p.441-443
Online Communities in Saudi Arabia: Evaluating the Impact on Culture Through Online Semi-Structured Interviews [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 5 (2004) 3. p.16
Communication in health-related online social support groups/communities: a review of research on predictors of participation, applications of social support theory, and health outcomes [journal article]
Source: Review of Communication Research, 4 (2016). p.65-87
Gry komputerowe i branża gier a sztuka komiksowa [collection article]
Source: Poznańskie Towarzystwo Przyjaciół Nauk, 2011
Developing Cyberethnographic Research Methods for Understanding Digitally Mediated Identities [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 8 (2007) 3. p.12
Ethnography of Online Role-Playing Games: The Role of Virtual and Real Contest in the Construction of the Field [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 8 (2007) 3. p.16
'Mustererkennung' - Zur (Re-)Codierung von Geschlechtszugehörigkeit im Internet [journal article]
Source: Freiburger FrauenStudien, (1999) 1. p.91-106
Work together... When apart challenges and what is need for effective virtual teams [journal article]
Source: Journal of Information, Knowledge and Research in Business Management and Administration, 1 (2009) 1. p.1-3
Jedem realen Topf seinen virtuellen Deckel? Virtuelles Re-Enactment als Erklärungsmöglichkeit für ungewöhnliche Spieler-Spiel-Passungen bei Computerspielabhängigen [journal article]
Source: BIOS - Zeitschrift für Biographieforschung, Oral History und Lebensverlaufsanalysen, 25 (2012) 2. p.175-203