Hits 1-10 within 12 documents
Rezension: Martin Geisler: Clans, Gilden und Gamefamilies. Soziale Prozesse in Computerspielgemeinschaften [review]
Source: Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 4 (2009) 3. p.441-443
Online Communities in Saudi Arabia: Evaluating the Impact on Culture Through Online Semi-Structured Interviews [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 5 (2004) 3. p.16
Developing Cyberethnographic Research Methods for Understanding Digitally Mediated Identities [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 8 (2007) 3. p.12
Ethnography of Online Role-Playing Games: The Role of Virtual and Real Contest in the Construction of the Field [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 8 (2007) 3. p.16
Work together... When apart challenges and what is need for effective virtual teams [journal article]
Source: Journal of Information, Knowledge and Research in Business Management and Administration, 1 (2009) 1. p.1-3
Review: Joachim R. Höflich (2003). Mensch, Computer und Kommunikation. Theoretische Verortungen und empirische Befunde [review]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 5 (2004) 2
Professionsbezogene Kommunikation mittels Mailingliste. Eine qualitativ-empirische Analyse von Mailinglisten-Beiträgen zur Entstehung eines kunstpädagogischen Servers [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 2 (2001) 2. p.23
Online Communities im Internet [journal article]
Source: Sozialwissenschaften und Berufspraxis, 25 (2002) 4. p.353-364
Rezension: Thiedeke, Udo (Hrsg.): Virtuelle Gruppen. Charakteristika und Problemdimensionen [review]
Source: Zeitschrift für qualitative Bildungs-, Beratungs- und Sozialforschung, 6 (2005) 2. p.375-378