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@article{ Gao2025,
 title = {Parasocial Interactions in Otome Games: Emotional Engagement and Parasocial Intimacy Among Chinese Female Players},
 author = {Gao, Hao and Guo, Ruoqing and You, Qingqing},
 journal = {Media and Communication},
 volume = {13},
 year = {2025},
 issn = {2183-2439},
 doi = {https://doi.org/10.17645/mac.8662},
 abstract = {This study conducts qualitative research on female players of otome games, exploring the mechanisms of romantic relationship formation within these games and their impact on perceptions of real-life intimate relationships. The findings reveal that the parasocial romantic relationships formed in otome games are not entirely detached from reality; instead, they are embedded in daily life through game interaction mechanisms and the players' internalized imagination, thereby influencing the reconstruction of real-life intimate relationships. Female players show a high degree of acceptance and immersion in these romantic relationships, focusing on the emotional support provided by male characters. These relationships play a positive role in fulfilling emotional needs, regulating negative emotions, constructing self-identity, and redefining perceptions of intimacy. The intangibility of physical contact remains the only significant shortcoming, as perceived by a minority of players, pointing to a primary direction for the future development of otome games.},
 keywords = {Computerspiel; computer game; parasoziale Interaktion; parasocial interaction; Selbstbild; self-image; Partnerschaft; partnership; Gefühl; emotion}}