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Amplifying Player Experience to Facilitate Prosocial Outcomes in a Narrative-Based Serious Game

[journal article]

Wei, Lewen
Schmierbach, Mike
Liu, Bingjie
Kang, Jin
Chen, Cheng
Dardis, Frank E.
Tan, Ryan
Cohen, Olivia

Abstract

The rise and development of serious games have shown promise in addressing critical social issues, including school bullying. However, prior work often compares game-based interventions with the conventional non-game approach, failing to generate insights about which game features should be emphasiz... view more

The rise and development of serious games have shown promise in addressing critical social issues, including school bullying. However, prior work often compares game-based interventions with the conventional non-game approach, failing to generate insights about which game features should be emphasized to create more effective games. To bridge this research gap, in light of video games' advantages for creating immersive experiences that benefit persuasion, we created a narrative-based serious game addressing school bullying and conducted two studies (Study 1, N = 130; Study 2, N = 250) to explore the persuasive effects of two game features, respectively player–avatar similarity and in-game control, on player experience (including player–avatar identification, narrative engagement, and empathy) and prosocial intention. We found mixed results subject to player perspective such that only when players took the bully's perspective did one of the game features - in-game control - successfully create the intended empathy via amplified narrative engagement toward the desirable prosocial intention.... view less

Keywords
empathy; computer game; social problem; media behavior; mobbing

Classification
Interactive, electronic Media
Impact Research, Recipient Research

Free Keywords
in-game control; narrative engagement; player-avatar identification; player-avatar similarity; prosocial intention; serious game

Document language
English

Publication Year
2025

Journal
Media and Communication, 13 (2025)

Issue topic
Digital Games at the Forefront of Change: On the Meaningfulness of Games and Game Studies

ISSN
2183-2439

Status
Published Version; peer reviewed

Licence
Creative Commons - Attribution 4.0


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Home  |  Legal notices  |  Operational concept  |  Privacy policy
© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.