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[journal article]

dc.contributor.authorGirginova, Katerinade
dc.contributor.authorVadala, Jeffreyde
dc.contributor.authorTan, Andyde
dc.contributor.authorOkker-Edging, Katede
dc.contributor.authorCassidy, Kylede
dc.contributor.authorLipman, Terride
dc.contributor.authorKornides, Melaniede
dc.date.accessioned2024-10-22T12:45:04Z
dc.date.available2024-10-22T12:45:04Z
dc.date.issued2024de
dc.identifier.issn2183-2439de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/97289
dc.description.abstractIn contrast with virtual reality which often aims to isolate a user from their surroundings in order to transport them to a distant place, augmented reality (AR) was uniquely designed to (re)contextualize local landscapes and to provide expanded human experiences in situ. This critical reflection adopts a "research through design" process to examine AR's technological and affective capabilities in the context of three community co-created AR campaigns. We discuss how AR can become both a conceptual and practical tool for creating conditions of self-identification and, potentially, empathy between audience and content. Further, we explore how people and place become a critical part of AR's infrastructure through the practice of empathic feedback loops.de
dc.languageende
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.ddcSoziologie, Anthropologiede
dc.subject.ddcSociology & anthropologyen
dc.subject.otheraugmented reality; research through designde
dc.titleAugmented Landscapes of Empathy: Community Voices in Augmented Reality Campaignsde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.source.journalMedia and Communication
dc.source.volume12de
dc.publisher.countryPRTde
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.classozKommunikationssoziologie, Sprachsoziologie, Soziolinguistikde
dc.subject.classozSociology of Communication, Sociology of Language, Sociolinguisticsen
dc.subject.thesozEmpathiede
dc.subject.thesozempathyen
dc.subject.thesozGemeindeforschungde
dc.subject.thesozcommunity researchen
dc.subject.thesozneue Technologiede
dc.subject.thesoznew technologyen
dc.subject.thesozIdentifikationde
dc.subject.thesozidentificationen
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10042018
internal.identifier.thesoz10041280
internal.identifier.thesoz10053171
internal.identifier.thesoz10042019
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
internal.identifier.classoz1080404
internal.identifier.classoz10217
internal.identifier.journal793
internal.identifier.document32
internal.identifier.ddc070
internal.identifier.ddc301
dc.source.issuetopicThe Many Dimensions of Us: Harnessing Immersive Technologies to Communicate the Complexity of Human Experiencesde
dc.identifier.doihttps://doi.org/10.17645/mac.8581de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/mediaandcommunication/oai/@@oai:ojs.cogitatiopress.com:article/8581
ssoar.urn.registrationfalsede


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