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Playing Dystopia: Nightmarish Worlds in Video Games and the Player's Aesthetic Response

[monograph]

Farca, Gerald

Abstract

Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmaris... view more

Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own 'offline' environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.... view less

Keywords
media; culture; phenomenology; digital media; sociology of technology; utopia; computer game

Free Keywords
Video Games; Dystopia; Science Fiction; Media Aesthetics; Media Studies

Document language
English

Publication Year
2018

Publisher
transcript Verlag

City
Bielefeld

Page/Pages
433 p.

Series
Studies of Digital Media Culture

DOI
https://doi.org/10.14361/9783839445976

ISSN
2702-8259

ISBN
978-3-8394-4597-6

Status
Published Version; reviewed

Licence
Creative Commons - Attribution-Noncommercial-No Derivative Works 4.0


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© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.