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Ambiguity in Utopian XR-Games: Basic Principles for the Design of Virtual Worlds
Mehrdeutigkeit bei utopischen XR-Games. Grundlegende Prinzipien zur Gestaltung virtueller Welten
[conference paper]
Abstract Utopian images in XR-games are often ambiguous. How can ambiguity be consciously designed in virtual worlds? What are the design principles for game designers? Ambiguity arises from discontinuity and decontextualization, from the deliberate omission of facts, and from the skillful superimposition of... view more
Utopian images in XR-games are often ambiguous. How can ambiguity be consciously designed in virtual worlds? What are the design principles for game designers? Ambiguity arises from discontinuity and decontextualization, from the deliberate omission of facts, and from the skillful superimposition of contradictory codes. An ontology of interactive media explains the elusive visual poetry and image perception. The five basic elements of media are presented. The model shows the key correlations of user, content, and technology in image perception. An overview of utopian representation as a cross-media phenomenon places game design in an interdisciplinary context. Six selected computer-generated illustrations show how the above design criteria can be successfully applied to the design of virtual worlds. The ambiguous utopia of an image exists only in a brief, irretrievable moment of our own perception. But this moment is valuable for designing real visions for a better future.... view less
Keywords
computer game; virtual reality; utopia; picture
Classification
Interactive, electronic Media
Free Keywords
utopian image; ambiguity; image perception; image design; game design; game development
Collection Title
XR - Society - Utopia
Conference
Scientific Symposium "Science MashUp 2021: XR - Society - Utopias". Leipzig, 2021
Document language
English
Publication Year
2021
Status
Preprint; peer reviewed
Licence
Creative Commons - Attribution-Noncommercial-No Derivative Works 4.0