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Games and bereavement: how video games represent attachment, loss, and grief
[monograph]
dc.contributor.author | Harrer, Sabine | de |
dc.date.accessioned | 2020-12-02T10:02:15Z | |
dc.date.available | 2020-12-02T10:02:15Z | |
dc.date.issued | 2019 | de |
dc.identifier.isbn | 978-3-8394-4415-3 | de |
dc.identifier.uri | http://www.transcript-verlag.de/978-3-8376-4415-9 | |
dc.identifier.uri | https://www.ssoar.info/ssoar/handle/document/70772 | |
dc.description.abstract | How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue. | de |
dc.language | en | de |
dc.publisher | transcript Verlag | de |
dc.subject.ddc | Psychologie | de |
dc.subject.ddc | Psychology | en |
dc.subject.ddc | Publizistische Medien, Journalismus,Verlagswesen | de |
dc.subject.ddc | News media, journalism, publishing | en |
dc.title | Games and bereavement: how video games represent attachment, loss, and grief | de |
dc.description.review | begutachtet | de |
dc.description.review | reviewed | en |
dc.source.volume | 55 | de |
dc.publisher.country | DEU | |
dc.publisher.city | Bielefeld | de |
dc.source.series | Edition Medienwissenschaft | |
dc.subject.classoz | Allgemeines, spezielle Theorien und Schulen, Methoden, Entwicklung und Geschichte der Psychologie | de |
dc.subject.classoz | Basic Research, General Concepts and History of Psychology | en |
dc.subject.classoz | Allgemeines, spezielle Theorien und Schulen, Methoden, Entwicklung und Geschichte der Kommunikationswissenschaften | de |
dc.subject.classoz | Basic Research, General Concepts and History of the Science of Communication | en |
dc.subject.classoz | interaktive, elektronische Medien | de |
dc.subject.classoz | Interactive, electronic Media | en |
dc.subject.thesoz | Kunst | de |
dc.subject.thesoz | art | en |
dc.subject.thesoz | Therapie | de |
dc.subject.thesoz | therapy | en |
dc.subject.thesoz | Computerspiel | de |
dc.subject.thesoz | computer game | en |
dc.subject.thesoz | Trauer | de |
dc.subject.thesoz | grief | en |
dc.subject.thesoz | Medien | de |
dc.subject.thesoz | media | en |
dc.subject.thesoz | Ästhetik | de |
dc.subject.thesoz | aesthetics | en |
dc.subject.thesoz | Design | de |
dc.subject.thesoz | design | en |
dc.subject.thesoz | Wissenschaft | de |
dc.subject.thesoz | science | en |
dc.subject.thesoz | Video | de |
dc.subject.thesoz | video | en |
dc.subject.thesoz | Spiel | de |
dc.subject.thesoz | playing | en |
dc.identifier.urn | urn:nbn:de:0168-ssoar-70772-7 | |
dc.rights.licence | Creative Commons - Namensnennung 4.0 | de |
dc.rights.licence | Creative Commons - Attribution 4.0 | en |
ssoar.contributor.institution | transcript Verlag | de |
internal.status | formal und inhaltlich fertig erschlossen | de |
internal.identifier.thesoz | 10039299 | |
internal.identifier.thesoz | 10036597 | |
internal.identifier.thesoz | 10058702 | |
internal.identifier.thesoz | 10060300 | |
internal.identifier.thesoz | 10035302 | |
internal.identifier.thesoz | 10034653 | |
internal.identifier.thesoz | 10040773 | |
internal.identifier.thesoz | 10062479 | |
internal.identifier.thesoz | 10061598 | |
internal.identifier.thesoz | 10045837 | |
dc.type.stock | monograph | de |
dc.type.document | Monographie | de |
dc.type.document | monograph | en |
dc.source.pageinfo | 274 | de |
internal.identifier.classoz | 10701 | |
internal.identifier.classoz | 10801 | |
internal.identifier.classoz | 1080404 | |
internal.identifier.document | 20 | |
internal.identifier.ddc | 150 | |
internal.identifier.ddc | 070 | |
dc.identifier.doi | https://doi.org/10.14361/9783839444153 | de |
dc.description.pubstatus | Veröffentlichungsversion | de |
dc.description.pubstatus | Published Version | en |
internal.identifier.licence | 16 | |
internal.identifier.pubstatus | 1 | |
internal.identifier.review | 2 | |
internal.identifier.series | 1403 | |
internal.dda.reference | xmlxslt-bundlessource-95@@10039-9783839444153 |
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This item appears in the following Collection(s)
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Allgemeines, spezielle Theorien und "Schulen", Methoden, Entwicklung und Geschichte der Psychologie
Basic Research, General Concepts and History of Psychology -
Allgemeines, spezielle Theorien und "Schulen", Methoden, Entwicklung und Geschichte der Kommunikationswissenschaften
Basic Research, General Concepts and History of the Science of Communication -
Interaktive, elektronische Medien
Interactive, electronic Media