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The bodily presence in location-based mobile games. Part 2
[journal article]

dc.contributor.authorSokolova, Elena K.de
dc.date.accessioned2025-06-18T08:14:47Z
dc.date.available2025-06-18T08:14:47Z
dc.date.issued2017de
dc.identifier.issn2074-0492de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/103041
dc.description.abstractThe paper explores the bodily presence in location-based mobile games testing out theoretical approaches of postphenomenology (Ihde) and authentic movement. Ihde's postphenomenology, which grounds on relational ontology and explores presence in relations with technologies, focuses on immediate empirical presence, while authentic movement adds an extended toolkit for describing bodily experience and its transformation. Based on participant observation and video recording of gaming processes in Pokémon Go as initial sources, this paper also makes an attempt to examine the inner dimension of gaming experience via interviews with gamers and their interpretation of gaming experiences. The sensory dimension of gaming experience shows the ambiguity of interpretation of embodied technological transformations exclusively as extensions or augmentation. It emphasizes the complexity of the empirical coexistence of actual and virtual, where different embodied forms of subjects appear. Therefore, the body can be considered as an instrument of co-presence, as well as an interface between inner state and environment. Both perspectives complement each other in research of proximity of others.de
dc.languagerude
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.otherpresence; body; mobile devices; location-based mobile games; Ingress the Game; Pokémon Go; augmented reality; postphenomenology; authentic movementde
dc.titleТелесное присутствие в геолокационных играх. Часть 2de
dc.title.alternativeThe bodily presence in location-based mobile games. Part 2en
dc.description.reviewbegutachtetde
dc.description.reviewrevieweden
dc.source.journalSociologija vlasti / Sociology of power
dc.source.volume29de
dc.publisher.countryRUSde
dc.source.issue3de
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.thesozOnline-Mediende
dc.subject.thesozonline mediaen
dc.subject.thesozMobiltelefonde
dc.subject.thesozcell phoneen
dc.subject.thesozSpielde
dc.subject.thesozplayingen
dc.subject.thesozKörperlichkeitde
dc.subject.thesozcorporealityen
dc.identifier.urnurn:nbn:de:0168-ssoar-103041-8
dc.rights.licenceCreative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0de
dc.rights.licenceCreative Commons - Attribution-Noncommercial-No Derivative Works 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10064820
internal.identifier.thesoz10060117
internal.identifier.thesoz10045837
internal.identifier.thesoz10046998
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo197-220de
internal.identifier.classoz1080404
internal.identifier.journal2720
internal.identifier.document32
internal.identifier.ddc070
dc.identifier.doi10.22394/2074-0492-2017-3-197-220de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence20
internal.identifier.pubstatus1
internal.identifier.review2
dc.subject.classhort10200de
internal.pdf.validfalse
internal.pdf.wellformedtrue
internal.pdf.encryptedfalse


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