Results for Discipline:
Social Sciences
Hits 11-20 within 62 documents
Running head: video game nostalgia and retro gaming [journal article]
Source: Media and Communication, 6 (2018) 2. p.60-68
Mobile media and social space: how anytime, anyplace connectivity structures everyday life [journal article]
Source: Media and Communication, 6 (2018) 2. p.5-14
A discursive approach to mediatisation: corporate technology discourse and the trope of media indispensability [journal article]
Source: Media and Communication, 6 (2018) 2. p.15-28
The meaning of the feminist t-shirt: social media, postmodern aesthetics, and the potential for sociopolitical change [journal article]
Source: Media and Communication, 6 (2018) 2. p.210-219
Do we need permission to play in public?: the design of participation for social play video games at play parties and "alternative" games festivals [journal article]
Source: Media and Communication, 6 (2018) 2. p.69-79
Female bodies adrift: violation of the female bodies in becoming a subject in the western media [journal article]
Source: Media and Communication, 6 (2018) 2. p.158-167
Media practices and forced migration: trust online and offline [journal article]
Source: Media and Communication, 6 (2018) 2. p.149-157
The persuasive roles of digital games: the case of cancer games [journal article]
Source: Media and Communication, 6 (2018) 2. p.103-111
Challenges with measuring learning through digital gameplay in K-12 classrooms [journal article]
Source: Media and Communication, 6 (2018) 2. p.112-125
Mediatization of social space and the case of uber drivers [journal article]
Source: Media and Communication, 6 (2018) 2. p.29-38