Results for Discipline:
Interactive, electronic Media
Hits 1-10 within 30 documents
Sensorial organization as an ethics of space: digital media in everyday life [journal article]
Source: Media and Communication, 6 (2018) 2. p.39-45
Grow up, level up, and game on: evolving games research [journal article]
Source: Media and Communication, 6 (2018) 2. p.56-59
Do we need permission to play in public?: the design of participation for social play video games at play parties and "alternative" games festivals [journal article]
Source: Media and Communication, 6 (2018) 2. p.69-79
The form of game formalism [journal article]
Source: Media and Communication, 6 (2018) 2. p.137-144
Running head: video game nostalgia and retro gaming [journal article]
Source: Media and Communication, 6 (2018) 2. p.60-68
Challenges with measuring learning through digital gameplay in K-12 classrooms [journal article]
Source: Media and Communication, 6 (2018) 2. p.112-125
Mobile media and social space: how anytime, anyplace connectivity structures everyday life [journal article]
Source: Media and Communication, 6 (2018) 2. p.5-14
Mediatization of social space and the case of uber drivers [journal article]
Source: Media and Communication, 6 (2018) 2. p.29-38
Psychasthenia studio and the gamification of contemporary culture [journal article]
Source: Media and Communication, 6 (2018) 2. p.90-102
Model matching theory: a framework for examining the alignment between game mechanics and mental models [journal article]
Source: Media and Communication, 6 (2018) 2. p.126-136