Results for Discipline:
Interactive, electronic Media
Hits 11-20 within 26 documents
Running head: video game nostalgia and retro gaming [journal article]
Source: Media and Communication, 6 (2018) 2. p.60-68
Challenges with measuring learning through digital gameplay in K-12 classrooms [journal article]
Source: Media and Communication, 6 (2018) 2. p.112-125
Mobile media and social space: how anytime, anyplace connectivity structures everyday life [journal article]
Source: Media and Communication, 6 (2018) 2. p.5-14
Mediatization of social space and the case of uber drivers [journal article]
Source: Media and Communication, 6 (2018) 2. p.29-38
Psychasthenia studio and the gamification of contemporary culture [journal article]
Source: Media and Communication, 6 (2018) 2. p.90-102
Model matching theory: a framework for examining the alignment between game mechanics and mental models [journal article]
Source: Media and Communication, 6 (2018) 2. p.126-136
The persuasive roles of digital games: the case of cancer games [journal article]
Source: Media and Communication, 6 (2018) 2. p.103-111
Social media for cultural communication: A critical investigation of museums’ Instagram practices [journal article]
Source: Journal of Tourism, Heritage & Services Marketing, 6 (2020) 2. p.38-44
Fear, uncertainty, and dread: cognitive heuristics and cyber threats [journal article]
Source: Politics and Governance, 6 (2018) 2. p.61-72
Dialog obywatelski online a jakość polityki publicznej: Modele komunikacji administracji publicznej z obywatelami w mediach społecznościowych na przykładzie komunikacji prowadzonej na Twitterze przez wybrane polskie miasta [journal article]
Source: Studia z Polityki Publicznej / Public Policy Studies, 6 (2019) 2. p.89-102