Hits 1-10 within 19 documents
From statistical categorizations to ordinary categorizations of social space: history and legacy of an original study based on a card game [journal article]
Source: Historical Social Research, 41 (2016) 2. p.135-154
Jedem realen Topf seinen virtuellen Deckel? Virtuelles Re-Enactment als Erklärungsmöglichkeit für ungewöhnliche Spieler-Spiel-Passungen bei Computerspielabhängigen [journal article]
Source: BIOS - Zeitschrift für Biographieforschung, Oral History und Lebensverlaufsanalysen, 25 (2012) 2. p.175-203
Do we need permission to play in public?: the design of participation for social play video games at play parties and "alternative" games festivals [journal article]
Source: Media and Communication, 6 (2018) 2. p.69-79
The form of game formalism [journal article]
Source: Media and Communication, 6 (2018) 2. p.137-144
Running head: video game nostalgia and retro gaming [journal article]
Source: Media and Communication, 6 (2018) 2. p.60-68
Challenges with measuring learning through digital gameplay in K-12 classrooms [journal article]
Source: Media and Communication, 6 (2018) 2. p.112-125
Psychasthenia studio and the gamification of contemporary culture [journal article]
Source: Media and Communication, 6 (2018) 2. p.90-102
Model matching theory: a framework for examining the alignment between game mechanics and mental models [journal article]
Source: Media and Communication, 6 (2018) 2. p.126-136
The persuasive roles of digital games: the case of cancer games [journal article]
Source: Media and Communication, 6 (2018) 2. p.103-111
Board Games as Interview Tools: Creating a Safe Space for Unaccompanied Refugee Children [journal article]
Source: Media and Communication, 7 (2019) 2. p.254-263