Hits 91-100 within 103 documents
Mental Health - Atmospheres - Video Games: New Directions in Game Research II [conference proceedings]
Source: transcript Verlag, 2022
(Studies of Digital Media Culture, 15)
What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games: Revised and Commented Edition [monograph]
Source: transcript Verlag, 2022
(Game Studies, 3)
"Virtual Skills Lab" - Transdisziplinäres Forschen zur Vermittlung sozialer Kompetenzen im digitalen Wandel [monograph]
Source: transcript Verlag, 2023
(Digitale Gesellschaft, 58)
Methodological Reflections on Capturing Augmented Space: Insights From an Augmented Reality Field Study [journal article]
Source: Media and Communication, 10 (2022) 3. p.290-302
Expanded Museum: Kulturelle Erinnerung und virtuelle Realitäten [monograph]
Source: transcript Verlag, 2002
(Schriften zum Kultur- und Museumsmanagement)
Fictional Practices of Spirituality I: Interactive Media [collection]
Source: transcript Verlag, 2023
(Culture & Theory, 262)
Adolescents' Augmented Reality Filter Usage on Social Media, Developmental Process, and Well-Being [journal article]
Source: Media and Communication, 11 (2023) 4. p.129-139
Experiences of Patients and Therapists Testing a Virtual Reality Exposure App for Symptoms of Claustrophobia: Mixed Methods Study [journal article]
Source: JMIR Mental Health, 9 (2022) 12. p.1-19
Emotions are associated with the genesis of visually induced motion sickness in virtual reality [journal article]
Source: Experimental Brain Research, 240 (2022) 10. p.2757-2771