Hits 1-10 within 11 documents
Grow up, level up, and game on: evolving games research [journal article]
Source: Media and Communication, 6 (2018) 2. p.56-59
Do we need permission to play in public?: the design of participation for social play video games at play parties and "alternative" games festivals [journal article]
Source: Media and Communication, 6 (2018) 2. p.69-79
The form of game formalism [journal article]
Source: Media and Communication, 6 (2018) 2. p.137-144
Running head: video game nostalgia and retro gaming [journal article]
Source: Media and Communication, 6 (2018) 2. p.60-68
Challenges with measuring learning through digital gameplay in K-12 classrooms [journal article]
Source: Media and Communication, 6 (2018) 2. p.112-125
Psychasthenia studio and the gamification of contemporary culture [journal article]
Source: Media and Communication, 6 (2018) 2. p.90-102
Model matching theory: a framework for examining the alignment between game mechanics and mental models [journal article]
Source: Media and Communication, 6 (2018) 2. p.126-136
The persuasive roles of digital games: the case of cancer games [journal article]
Source: Media and Communication, 6 (2018) 2. p.103-111
Escape rooms as tourist attractions: Enhancing visitors' experience through new technologies [journal article]
Source: Journal of Tourism, Heritage & Services Marketing, 6 (2020) 2. p.45-50
Gender Differences in Motivations and Gratifications to Play Video Games: The Study of the Sims Players' Experiences [journal article]
Source: Journal of Cyberspace Studies, 6 (2022) 2. p.131-148