Hits 1-10 within 14 documents
Exploring the Effect of In-Game Purchases on Mobile Game Use with Smartphone Trace Data [journal article]
Source: Media and Communication, 8 (2020) 3. p.219-230
A Computational Approach to Analyzing the Twitter Debate on Gaming Disorder [journal article]
Source: Media and Communication, 8 (2020) 3. p.205-218
The Role of Spontaneous Digital Play during Young Patients' Cancer Treatment [journal article]
Source: Media and Communication, 9 (2021) 1. p.39-48
Winning Over the Players: Investigating the Motivations to Play and Acceptance of Serious Games [journal article]
Source: Media and Communication, 9 (2021) 1. p.28-38
Against Game Studies [journal article]
Source: Media and Communication, 9 (2021) 1. p.73-83
Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces [journal article]
Source: Social Inclusion, 8 (2020) 3. p.197-208
Narrative Mechanics: Strategies and Meanings in Games and Real Life [collection]
Source: transcript Verlag, 2021
(Edition Medienwissenschaft, 82)
Perspektiven pragmatischer Medienphilosophie: Grundlagen - Anwendungen - Praktiken [monograph]
Source: transcript Verlag, 2020
(Achtsamkeit - Bildung - Medien, 3)
Addiction in Players or Massively Multiplayer Online Games? Investigation of Online Game Players' Excessive Gaming Experience [journal article]
Source: Journal of Cyberspace Studies, 5 (2021) 2. p.115-136