Hits 1-8 within 8 documents
Sexist Games = Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudes [journal article]
Source: Cyberpsychology, Behavior, and Social Networking, 18 (2015) 4. p.197-202
Violent video games and physical aggression: evidence for a selection effect among adolescents [journal article]
Source: Psychology of Popular Media Culture, 4 (2015) 4. p.305-328
Tunnel Vision or Desensitization? The Effect of Interactivity and Frequency of Use on the Perception and Evaluation of Violence in Digital Games [journal article]
Source: Journal of Media Psychology : Theories, Methods, and Applications, 26 (2014) 4. p.176-188
Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression [journal article]
Source: Psychology of Popular Media Culture, 4 (2015) 2. p.112-125
A Computational Approach to Analyzing the Twitter Debate on Gaming Disorder [journal article]
Source: Media and Communication, 8 (2020) 3. p.205-218
Aggression and Preference for First-Person Shooter and Action Games: Data From a Large-Scale Survey of German Gamers Aged 14 and Above [journal article]
Source: Communication Research Reports, 31 (2014) 2. p.183-196
More Than Stories With Buttons: Narrative, Mechanics, and Context as Determinants of Player Experience in Digital Games [journal article]
Source: Journal of Communication, 64 (2014) 3. p.521-542
Press CRTT to measure aggressive behavior: the unstandardized use of the competitive reaction time task in aggression research [journal article]
Source: Psychological Assessment, 26 (2014) 2. p.419-432