Hits 1-10 within 19 documents
Rezension: Martin Geisler: Clans, Gilden und Gamefamilies. Soziale Prozesse in Computerspielgemeinschaften [review]
Source: Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 4 (2009) 3. p.441-443
Online Communities in Saudi Arabia: Evaluating the Impact on Culture Through Online Semi-Structured Interviews [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 5 (2004) 3. p.16
Developing Cyberethnographic Research Methods for Understanding Digitally Mediated Identities [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 8 (2007) 3. p.12
Ethnography of Online Role-Playing Games: The Role of Virtual and Real Contest in the Construction of the Field [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 8 (2007) 3. p.16