Hits 31-40 within 53 documents
Виртуализация жизненного пространства человека и проблемы интернет-игровой зависимости (IGD) [journal article]
Source: Philosophical problems of IT and Cyberspace, 11 (2016) 1. p.7-19
Narrative Mechanics: Strategies and Meanings in Games and Real Life [collection]
Source: transcript Verlag, 2021
(Edition Medienwissenschaft, 82)
Ludotopia: Spaces, Places and Territories in Computer Games [collection]
Source: transcript Verlag, 2019
(Edition Medienwissenschaft, 63)
The Future's Not What It Used To Be: Urban Wormholes, Simulation, Participation, and Planning in the Metaverse [journal article]
Source: Urban Planning, 7 (2022) 2. p.214-217
Playful Materialities: The Stuff That Games Are Made Of [collection]
Source: transcript Verlag, 2022
(Studies of Digital Media Culture, 14)
Mental Health - Atmospheres - Video Games: New Directions in Game Research II [conference proceedings]
Source: transcript Verlag, 2022
(Studies of Digital Media Culture, 15)
What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games: Revised and Commented Edition [monograph]
Source: transcript Verlag, 2022
(Game Studies, 3)
Computerspielforschung: Interdisziplinäre Einblicke in das digitale Spiel und seine kulturelle Bedeutung [collection]
Source: Verlag Barbara Budrich, 2023
eSport in Recht und Gesellschaft [collection]
Source: Nomos Verlagsgesellschaft mbH & Co. KG, 2023
(Schriften des Kompetenzzentrums eSport der Leibniz Universität Hannover, 2)