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Ludotopia: Spaces, Places and Territories in Computer Games

[collection]

Aarseth, Espen
Günzel, Stephan
(ed.)

Abstract

Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g.,... view more

Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.... view less

Keywords
computer game; media theory

Classification
Interactive, electronic Media

Free Keywords
Maps; Media; Media Aesthetics; Media Studies; Place; Space

Document language
English

Publication Year
2019

Publisher
transcript Verlag

City
Bielefeld

Page/Pages
315 p.

Series
Edition Medienwissenschaft, 63

DOI
https://doi.org/10.14361/9783839447307

ISBN
978-3-8394-4730-7

Status
Published Version; reviewed

Licence
Creative Commons - Attribution-Noncommercial-No Derivative Works 4.0


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© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.