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Diversity of play

[collection]

Fuchs, Mathias
(ed.)

Abstract

The early days when digital games were new, harmless, and a niche are long gone. Today's games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemp... view more

The early days when digital games were new, harmless, and a niche are long gone. Today's games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemporary society. Based on the keynote lectures held at DiGRA2015, "Diversity of Play" provides a critical view on the current stage of digital games from a theoretic, artistic, and practical perspective by pointing towards the uncanny, the power of "unnatural" narratives, and the exceptions and uncertainties of digital ludic environments.... view less

Keywords
computer game; playing; digitalization; simulation; media criticism; interactive media

Classification
Sociology of Science, Sociology of Technology, Research on Science and Technology
Interactive, electronic Media

Free Keywords
Gamification; Play Studies; Game Studies; Gothic; Narratology; Ludology; Ludification

Conference
DI­GRA 2015 "Di­ver­si­ty of play: Ga­mes - Cul­tu­res - Iden­ti­ties". Lüneburg, 2015

Document language
English

Publication Year
2015

Publisher
meson press

City
Lüneburg

Page/Pages
111 p.

ISBN
978-3-95796-076-4

Status
Published Version; peer reviewed

Licence
Creative Commons - Attribution-ShareAlike


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© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.