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Diversity of play


Fuchs, Mathias (ed.)

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Please use the following Persistent Identifier (PID) to cite this document:http://dx.doi.org/10.14619/012

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Abstract The early days when digital games were new, harmless, and a niche are long gone. Today's games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemporary society. Based on the keynote lectures held at DiGRA2015, "Diversity of Play" provides a critical view on the current stage of digital games from a theoretic, artistic, and practical perspective by pointing towards the uncanny, the power of "unnatural" narratives, and the exceptions and uncertainties of digital ludic environments.
Keywords computer game; playing; digitalization; simulation; media criticism; interactive media
Classification Interactive, electronic Media; Sociology of Science, Sociology of Technology, Research on Science and Technology
Free Keywords Gamification; Play Studies; Game Studies; Gothic; Narratology; Ludology; Ludification
Conference DI­GRA 2015 "Di­ver­si­ty of play: Ga­mes - Cul­tu­res - Iden­ti­ties". Lüneburg, 2015
Document language English
Publication Year 2015
Publisher meson press
City Lüneburg
Page/Pages 111 p.
ISBN 978-3-95796-076-4
Status Published Version; peer reviewed
Licence Creative Commons - Attribution-ShareAlike