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Diversity of play
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Abstract The early days when digital games were new, harmless, and a niche are long gone. Today's games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemp... view more
The early days when digital games were new, harmless, and a niche are long gone. Today's games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemporary society. Based on the keynote lectures held at DiGRA2015, "Diversity of Play" provides a critical view on the current stage of digital games from a theoretic, artistic, and practical perspective by pointing towards the uncanny, the power of "unnatural" narratives, and the exceptions and uncertainties of digital ludic environments.... view less
Keywords
computer game; playing; digitalization; simulation; media criticism; interactive media
Classification
Sociology of Science, Sociology of Technology, Research on Science and Technology
Interactive, electronic Media
Free Keywords
Gamification; Play Studies; Game Studies; Gothic; Narratology; Ludology; Ludification
Conference
DIGRA 2015 "Diversity of play: Games - Cultures - Identities". Lüneburg, 2015
Document language
English
Publication Year
2015
Publisher
meson press
City
Lüneburg
Page/Pages
111 p.
ISBN
978-3-95796-076-4
Status
Published Version; peer reviewed