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%T Diversity of play %E Fuchs, Mathias %P 111 %D 2015 %I meson press %K Gamification; Play Studies; Game Studies; Gothic; Narratology; Ludology; Ludification %@ 978-3-95796-076-4 %X The early days when digital games were new, harmless, and a niche are long gone. Today's games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemporary society. Based on the keynote lectures held at DiGRA2015, "Diversity of Play" provides a critical view on the current stage of digital games from a theoretic, artistic, and practical perspective by pointing towards the uncanny, the power of "unnatural" narratives, and the exceptions and uncertainties of digital ludic environments. %C DEU %C Lüneburg %G en %9 Sammelwerk %W GESIS - http://www.gesis.org %~ SSOAR - http://www.ssoar.info