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[journal article]

dc.contributor.authorReer, Felixde
dc.contributor.authorde La Hera, Teresade
dc.contributor.authorGómez-García, Salvadorde
dc.date.accessioned2025-02-13T16:59:58Z
dc.date.available2025-02-13T16:59:58Z
dc.date.issued2025de
dc.identifier.issn2183-2439de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/99966
dc.description.abstractBuilding on the idea that digital games are more than trivial pastimes and can have deeper meaning, this article collection brings together emerging findings from the field of game studies. The foundation for this special issue was laid at the 2023 symposium of the Digital Games Research Section of the European Communication Research and Education Association (ECREA) held in Madrid. The articles in this collection examine the rich content of games as cultural artifacts and how they encourage reflection, the role of games as social environments and learning tools, the dynamics of identity negotiation and socialization in gaming contexts, the societal perceptions of games, and the increasingly important roles of games and game studies in mediatized societies.de
dc.languageende
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.othercultural artifacts; digital game; eudaimonia; game studies; meaningfulness; media effects; serious gamesde
dc.titleGames and Game Studies Are Meaningful - Are They?de
dc.description.reviewbegutachtetde
dc.description.reviewrevieweden
dc.source.journalMedia and Communication
dc.source.volume13de
dc.publisher.countryPRTde
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.classozWirkungsforschung, Rezipientenforschungde
dc.subject.classozImpact Research, Recipient Researchen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.subject.thesozsoziale Umweltde
dc.subject.thesozsocial environmenten
dc.subject.thesozIdentitätsbildungde
dc.subject.thesozidentity formationen
dc.subject.thesozSozialisierungde
dc.subject.thesoznationalizationen
dc.subject.thesozMedienkonsumde
dc.subject.thesozmedia consumptionen
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10058702
internal.identifier.thesoz10050649
internal.identifier.thesoz10047004
internal.identifier.thesoz10058368
internal.identifier.thesoz10069355
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
internal.identifier.classoz1080404
internal.identifier.classoz1080407
internal.identifier.journal793
internal.identifier.document32
internal.identifier.ddc070
dc.source.issuetopicDigital Games at the Forefront of Change: On the Meaningfulness of Games and Game Studiesde
dc.identifier.doihttps://doi.org/10.17645/mac.9857de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review2
internal.dda.referencehttps://www.cogitatiopress.com/mediaandcommunication/oai/@@oai:ojs.cogitatiopress.com:article/9857
ssoar.urn.registrationfalsede


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