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A Survey Study on Public Attitudes Toward Gaming Disorder

[journal article]

Reer, Felix
Küpper, Lena Maria
Wintterlin, Florian
Quandt, Thorsten

Abstract

The World Health Organization's decision to include addictive game use ("gaming disorder") in the International Classification of Diseases was the subject of controversial scientific debates (e.g., Aarseth et al., 2017; Rumpf et al., 2018; for an overview, see Reer & Quandt, 2021). However, knowledg... view more

The World Health Organization's decision to include addictive game use ("gaming disorder") in the International Classification of Diseases was the subject of controversial scientific debates (e.g., Aarseth et al., 2017; Rumpf et al., 2018; for an overview, see Reer & Quandt, 2021). However, knowledge is scarce on how addictive game use is perceived outside of academic circles (Schatto-Eckrodt et al., 2020). The current study aimed to fill this research gap by interviewing a stratified German sample (N = 1,075) on their attitudes toward the topic. We found that critical views about games and their addiction potential are rather common among the German general population. Further, we found evidence that many participants overestimated the number of players affected by gaming disorder. Regression analyses showed that age, gender, and gaming experience play a role in how individuals think about risks associated with game use. Interestingly, having heard about the topic in the media was associated with more critical attitudes and higher presumed prevalence rates. More exchange between scholars and the wider public is needed to increase knowledge on the topic. Further, media reports on gaming disorder should cover the latest research findings and the opposing views of scientists.... view less

Keywords
computer game; addiction; media consumption; media behavior; public opinion; Federal Republic of Germany

Classification
Public Opinion Research
Interactive, electronic Media

Free Keywords
digital games; gaming addiction; gaming disorder; moral panic; problematic game use; societal perception; video games

Document language
English

Publication Year
2025

Journal
Media and Communication, 13 (2025)

Issue topic
Digital Games at the Forefront of Change: On the Meaningfulness of Games and Game Studies

ISSN
2183-2439

Status
Published Version; peer reviewed

Licence
Creative Commons - Attribution 4.0


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© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.