SSOAR Logo
    • Deutsch
    • English
  • Deutsch 
    • Deutsch
    • English
  • Einloggen
SSOAR ▼
  • Home
  • Über SSOAR
  • Leitlinien
  • Veröffentlichen auf SSOAR
  • Kooperieren mit SSOAR
    • Kooperationsmodelle
    • Ablieferungswege und Formate
    • Projekte
  • Kooperationspartner
    • Informationen zu Kooperationspartnern
  • Informationen
    • Möglichkeiten für den Grünen Weg
    • Vergabe von Nutzungslizenzen
    • Informationsmaterial zum Download
  • Betriebskonzept
Browsen und suchen Dokument hinzufügen OAI-PMH-Schnittstelle
JavaScript is disabled for your browser. Some features of this site may not work without it.

Download PDF
Volltext herunterladen

(261.8 KB)

Zitationshinweis

Bitte beziehen Sie sich beim Zitieren dieses Dokumentes immer auf folgenden Persistent Identifier (PID):
https://nbn-resolving.org/urn:nbn:de:0168-ssoar-98959-5

Export für Ihre Literaturverwaltung

Bibtex-Export
Endnote-Export

Statistiken anzeigen
Weiterempfehlen
  • Share via E-Mail E-Mail
  • Share via Facebook Facebook
  • Share via Bluesky Bluesky
  • Share via Reddit reddit
  • Share via Linkedin LinkedIn
  • Share via XING XING

Фандомы - сообщества цифровой эпохи: гибридная культура в околоспортивном измерении

Fandoms - Communities of the Digital Age: Hybrid Culture in the "NearSports" Dimension
[Zeitschriftenartikel]

Bykhovskaya, Irina M.
Lyulevich, Irina Yu.

Abstract

The article is devoted to the consideration of actual trends in the study of fandoms as a phenomenon of the media culture expansion era, and in particular, fandoms related to sports. The intensive development of digital technologies has shifted the focus of fan studies to the forms of organization o... mehr

The article is devoted to the consideration of actual trends in the study of fandoms as a phenomenon of the media culture expansion era, and in particular, fandoms related to sports. The intensive development of digital technologies has shifted the focus of fan studies to the forms of organization of fan communities/fan cultures that are born and supported by these technologies, providing radically new communication opportunities. The emergence of fandom as a particular subculture and the field of joint creative activities occurred among the fans of concrete stories and writers, television series, comic books and computer games, and became a bright phenomenon in the nearsports area. The implementation of group interests and needs using new technologies has created a special type of community - mediafandoms. The article examines how the key problems of fan studies are transformed in the digital society: identity problems, the relationship between the subculture and the dominant culture, the intersection of fan culture and mass/popular culture, cultural production and consumption. One of the attributes of fandom life - the so-called creative consumption, including such a form as "text poaching" - is under consideration too. Analysis of fan-creativity and its products (artifacts) reveals a tendency to hybridism, manifested in the erosion of the boundaries of sporting fandoms and their interchange with the creativity of other subcultural communities. The activity of fandom is considered in the perspective of the "gift economy" as an adequate model for describing gratuitous cooperation, creative production and distribution of fan products (which is typical for a large part of the fandom). Concerning the characteristics of sports / nearsports digital fandoms, we pay attention to their participants' "binge-watching", "expectation" and "foretaste"; the liminality of these communities because of situational/eventual inclusion of people who do not share subcultural values in general. Also considered the aggressive forms of confrontation with "others'/aliens' fandom" in the virtual space, the "hatedoms" formation which are generated both by the specific nature of this fan culture and, to some extent, by the competitive nature of the sport itself.... weniger

Thesaurusschlagwörter
Fan; Subkultur; Medienkultur; Sport; Digitale Medien

Klassifikation
Kommunikationssoziologie, Sprachsoziologie, Soziolinguistik

Freie Schlagwörter
sports; "nearsport"; fan community; fandom; media fandom; fan studies; fan culture; creative consumption

Sprache Dokument
Russisch

Publikationsjahr
2018

Seitenangabe
S. 40-54

Zeitschriftentitel
Sociologija vlasti / Sociology of power, 30 (2018) 2

DOI
http://doi.org/10.22394/2074-0492-2018-2-40-54

ISSN
2074-0492

Status
Veröffentlichungsversion; begutachtet

Lizenz
Creative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0


GESIS LogoDFG LogoOpen Access Logo
Home  |  Impressum  |  Betriebskonzept  |  Datenschutzerklärung
© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.
 

 


GESIS LogoDFG LogoOpen Access Logo
Home  |  Impressum  |  Betriebskonzept  |  Datenschutzerklärung
© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.