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[journal article]

dc.contributor.authorSanz, Laura Cañetede
dc.contributor.authorMartens, Sjorsde
dc.contributor.authorde la Hera, Teresade
dc.date.accessioned2025-01-06T12:28:49Z
dc.date.available2025-01-06T12:28:49Z
dc.date.issued2025de
dc.identifier.issn2183-2439de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/98815
dc.description.abstractStudies on city-building games as educational tools show positive results in addressing different learning objectives, but also identify a missing link to reality, as they are mostly computer-based. Given the differences between existing games and their capabilities, the exact function of these games in an urban planning curriculum is unclear. The city-building game Cities: Skylines currently has three different versions (Digital, Tabletop, VR). Through an affordance analysis of the game's three versions, this study analyses how the versions afford four primary knowledge dimensions, and in doing so identifies different educational applications for each version of Cities: Skylines in different planning disciplines. The results show that: (a) the board game is strong in fostering player participation and critical thinking more suited for the social and health studies, public policy, and citizen participation domains of urban planning; (b) the digital version functions as moddable simulator, ensuring familiarity with existing systems and monitoring their effects, useful in logistics and transportation planning; (c) the VR form viscerally involves players in the simulated processes, applicable in design-focused segments of urban planning, such as sustainable design theory, housing, and land-use management. The results of this study can help urban planning educators identify possible uses for different versions of Cities: Skylines.de
dc.languageende
dc.subject.ddcBildung und Erziehungde
dc.subject.ddcEducationen
dc.subject.otheraffordances; city-building games; knowledge dimensions; urban planning educationde
dc.titleThe Case of Cities: Skylines Versions - Affordances in Urban Planning Educationde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.identifier.urlhttps://www.cogitatiopress.com/mediaandcommunication/article/view/8747/4150de
dc.source.journalMedia and Communication
dc.source.volume13de
dc.publisher.countryPRTde
dc.subject.classozUnterricht, Didaktikde
dc.subject.classozCurriculum, Teaching, Didacticsen
dc.subject.thesozStadtplanungde
dc.subject.thesozurban planningen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.subject.thesozStädtebaude
dc.subject.thesoztown planningen
dc.subject.thesozLehrmittelde
dc.subject.thesozteaching aidsen
dc.subject.thesozcomputerunterstütztes Lernende
dc.subject.thesozcomputer aided learningen
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10035393
internal.identifier.thesoz10058702
internal.identifier.thesoz10059119
internal.identifier.thesoz10050780
internal.identifier.thesoz10040398
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
internal.identifier.classoz10614
internal.identifier.journal793
internal.identifier.document32
internal.identifier.ddc370
dc.source.issuetopicDigital Games at the Forefront of Change: On the Meaningfulness of Games and Game Studiesde
dc.identifier.doihttps://doi.org/10.17645/mac.8747de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/mediaandcommunication/oai/@@oai:ojs.cogitatiopress.com:article/8747
ssoar.urn.registrationfalsede


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