Download full text
(783.3Kb)
Citation Suggestion
Please use the following Persistent Identifier (PID) to cite this document:
https://nbn-resolving.org/urn:nbn:de:0168-ssoar-98335-1
Exports for your reference manager
Emotional dysregulation predicts problematic gaming in children and youths: a cross-sectional and longitudinal approach
[journal article]
Abstract
Adolescents show a high vulnerability for addictive gaming patterns on the one hand and immature emotion regulation (ER) abilities as a risk factor for mental disorders on the other hand. We investigated the predictive value of ER difficulties on problematic gaming (PG) considering age groups (child... view more
Adolescents show a high vulnerability for addictive gaming patterns on the one hand and immature emotion regulation (ER) abilities as a risk factor for mental disorders on the other hand. We investigated the predictive value of ER difficulties on problematic gaming (PG) considering age groups (children vs. youths) and gender cross-sectionally and prospectively in a representative sample of German adolescents via online survey with two measurement points 14 months apart. General Poisson, logistic, and multinomial regression models were estimated to predict gaming patterns by ER difficulties controlling for age group and gender. Results revealed ER difficulties to be significantly associated with PG. Moreover, subgroup analyses indicated differing ER patterns for children vs. youths and boys vs. girls: for children, higher PG values were associated with emotional awareness and emotional clarity whereas for youths it was the acceptance of emotional responses. Moreover, gender differences implicated that boys with PG had more deficits in goal-oriented behavior as well as emotional awareness while affected girls were lacking emotional clarity and had problems with the acceptance of their emotional responses. Interestingly, procrastination was a significant predictor for PG irrespective of subgroups. Furthermore, longitudinal analyses indicated that difficulties in ER promoted PG while stronger procrastination tendencies maintained it. With the inclusion of procrastination, which can be understood as a maladaptive ER strategy, a broader picture of ER difficulties as a risk factor for PG could be drawn. The findings support a better understanding of PG etiology and the development of targeted prevention and intervention measures.... view less
Keywords
youth; childhood; computer game; addiction; behavior; emotionality; mental health; psychological factors; consciousness; well-being; prevention; adolescence; longitudinal study
Classification
Sociology of the Youth, Sociology of Childhood
Free Keywords
gaming disorder; problematic gaming; emotion regulation; Prokrastinationsfragebogen für Studierende (PFS) (ZIS 140)
Document language
English
Publication Year
2023
Page/Pages
p. 605-616
Journal
European Child & Adolescent Psychiatry, 33 (2023) 2
DOI
https://doi.org/10.1007/s00787-023-02184-x
ISSN
1435-165X
Status
Published Version; peer reviewed